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MP INVITES ALT SHOT , STROKE , COIN
Valley of the Sun Casual Club :: THE WGT VIDEO & LIVE SERIES FORUM :: FORUM FOR FULL WGT.com/forum POSTS
MP INVITES ALT SHOT , STROKE , COIN
IMPORTANT NOTE : The active WGT Forum Linka ( at the top of each thread ) . Are the original links to these threads . But currently are incomplete . As my posts have been hidden from public view in each thread .
Fortunately the versions posted here in this website . Are complete and include all of my posts .
MP INVITES ALT SHOT , STROKE , COIN
While we are waiting for various features in multiplayer rounds " MP " to become a reality .pdb1
25,122 PostsThu, Apr 29 2021 6:09 PM
RECEIVING INVITES :
While receiving an invite .
To stay on the screen long enough to reasonably reply .
Include a message block to communicate your status ." I'll be ready in 30 seconds" ," 5 minutes ", "10 minutes "," let's try tomorrow "," playing right now "" message me bud " etc .
Also with ACCEPT or DECLINE and possibly PLAYING RIGHT NOW .
WHILE INVITING
A message block to enter other players not showing green . Also other invitees in the lobby can suggest other players they see green .
Other invitees in the lobby please remain for the full 5 minutes of the invite clock . Probably only waiting for 1 more player .
.ONCE THE HOST CLICKS PLAY
There are many players like myself that have a longer load time prior to the tee
than some others . As much as 60 to 90 seconds .
Please know this and remain patiently knowing I , we , they will appear eventually ..
Many players do know this . And are very cool about it . I thank you very much .
And pre tee is the only delay there will be .
IN COIN PLAY ONCE THE INVITE IS ACCEPTED
The above is especially important . Please know that this is the only delay PRE TEE . Just a few more seconds and the game will be underway .
THE ABILITY TO CHANGE AVAILABILITY STATUS
The old Flash program had quite an extensive feature to show various status . Even for various different game formats .
I do not think we can expect such a precise feature as that in the new format .
But I do think we should be able to designate :
GREEN AVAILABLE
RED BUSY
Baby steps I guess ..
In the old Flash . In MP Stroke RR's ( ranked rounds ) . Was the only format that went RED BUSY once a round had started . To not be interrupted by invites .
This should continue . Once they figure out how .
In unlimited play single player rounds . Both WGT ( default settings ) and CC ( tiered custom settings ) .
The ability to invite during a round was left on , on purpose . Because :
The round has " game completion turned off " . The only format with that . Giving the single player the option of restarting the round ( also the only format with the restart option ) ..
And or accepting an invite . Without consequences . Not interrupting a MP round .
In the unlimited play single player round . Ending , quitting , exiting the round at anytime on any hole does not count against you . On your average or game completion .
That should stay the same if they ever figure it out .
Alt shot and Match Play rounds . Status can be changed manually . Not automatically as those rounds are inconsequential ..
Those I think are the basics that cover most invite concerns . There are other glitches . Some personal . Some WGT . That also make it harder to play .
If the invite system can be made anywhere close to the old Flash feature . That would help game play so much .
TySrixon13
127 PostsThu, Apr 29 2021 7:22 PM pdb1
25,122 PostsThu, Apr 29 2021 8:10 PM TySrixon13:
I believe that once you are involved in a any form of a game , you should be marked as busy (red )...that way you don`t have to manually change your status and risk losing the chat feature , which is frustrating even with the key bindings...
There are a few trains of thought on that .
One is your view about not having to change it manually . But usually the downside to that is forgetting to change it back .
I have not heard before this . That an invite has anything to do with the chat feature . I have never experienced that .
The other problem with turning RED BUSY automatically is that one who doesn't get many invites . May not want to miss a particular invite . Or would want to be able to message the inviter .
I would want to at least take note of the inviter . To follow up later . I have had much trouble with invites for a while . So restricting them is not on my list .
I do understand that others may not feel the same way .
But assuming that an alt shot round is a more leisurely format . Also assuming that there is no connection with the invite to chat . There could be more time for a quick response .
Generally an alt shot round has more opportunity for many things . Although no one is trying to lengthen the round . As no one is trying to shorten the round
The round can be set up with a 90 second clock . In almost all cases the player will make their shot with still around 30 t0 60 seconds left on the clock . Not even using a minute . But the opportunity is there if the time is needed . Only seconds . But meaningful seconds .
The same can be said for the time outs . No one wants to have to use a time out . But just in case . In order to continue the round . They are there . 7 is max . Maybe never used . But they could preserve the round .
I assume everyone still agrees to set up with no apparel .
These are just what i have found as factors to help get complete rounds in .
There is a distinction between the 5 main MP formats .pdb1
25,122 PostsThu, Apr 29 2021 8:53 PM
MP Stroke Play : The round is counted , ranked rounds . All stats and scores are counted . Automatic RED BUSY to stop invites from interfering .
Unlimited play single player . Statistics and scores are counted in rounds that are completed only . As an invite can be quickly declined without any problem . And as easily accepted if the player wishes . Does not affect anyone else . No reason for RED BUSY .
Coin . Not a counted or ranked round . Has no meaning or purpose other than a forced pressure filled format . That one can gain good experience in . And meaningless coins . No reason for RED BUSY .
Alt Shot . Another no statistic no score meaningless format . Other than enjoyable team play . And more good experience . No reason for RED BUSY.
Match . An obsolete format . Still played for fun and experience . No statistics . No scores . No reason for RED BUSY .
Single Play Tournaments and Bracket Rounds are also a good argument to incorporate automatic RED BUSY . As they are single play and interruption would lead to a WD ( withdrawl ) .pdb1
25,122 PostsThu, Apr 29 2021 9:19 PM TySrixon13:
I believe that once you are involved in a any form of a game , you should be marked as busy (red )...that way you don`t have to manually change your status and risk losing the chat feature , which is frustrating even with the key bindings...
I am sure that invites have not affected the times that my chat feature has broken or froze .
To restore my chat . I would click on the browser . Open a forum tab in WGT . Click on reply or edit .
Type 1 thing . Minimize the browser . Back to the game . And the text would be restored . Just like that .
This has happened over a dozen times . Each time this method easily restored the chat .protonc
585 PostsFri, Apr 30 2021 4:39 AM
I use the ANY selection, and I couldn't tell you the last time I've played an apparel OFF game for Stroke or Alt Shot.pdb1
25,122 PostsFri, Apr 30 2021 6:49 AM protonc:
I use the ANY selection, and I couldn't tell you the last time I've played an apparel OFF game for Stroke or Alt Shot.
That's fine . But there are several threads here in the forums . That have suggested that most prefer apparel off when choosing a MP round .More specifically alt shot .
That is why the feature has been modified to have a choice when setting up a round .
All my rounds have been set up with apparel off . As the consensus suggested ..
With the exception of Coin games . Of course .
apparel on/off
Apparel Issue
Mobile Apparel - Gear
Club distant changes
Alt Shot Games Again
Multi-player games
Some of these mention turning Apparel off while playing alt shot . There are more mentions in the forums I could not find .protonc
585 PostsFri, Apr 30 2021 3:14 PM
Wondering though, when you setup a game with apparel OFF, are you finding players easily, or does it take you the full time limit or a 2nd setup?pdb1
25,122 PostsFri, Apr 30 2021 6:41 PM protonc:
As we go on, I feel like most players don't care as long as they can find a good game.
Okay . This sounds reasonable .protonc:
Wondering though, when you setup a game with apparel OFF, are you finding players easily, or does it take you the full time limit or a 2nd setup?
Originally I thought I was getting games because apparel was off .
I will try with it on or any if I can .
But I think many do not like the 90 second clock or the 7 timeouts .
In 5 minutes I can barely get 3 without cancellations .pdb1
25,122 PostsFri, Apr 30 2021 7:12 PM pdb1:
ONCE THE HOST CLICKS PLAY
There are many players like myself that have a longer load time prior to the tee
than some others . As much as 60 to 90 seconds .
Please know this and remain patiently knowing I , we , they will appear eventually ..
Many players do know this . And are very cool about it . I thank you very much .
And pre tee is the only delay there will be .
IN COIN PLAY ONCE THE INVITE IS ACCEPTED
The above is especially important . Please know that this is the only delay PRE TEE . Just a few more seconds and the game will be underway .
There are many days like today . When I cannot get a game . Period . Whether it be " CREATE A GAME " . Alt shot . Or coin .
I cannot get anyone to wait for my load time .
This is what I see when I get to the tee . ( below )
In this case . It was one of the other team that quit . The reason I know this . Is this is that game .
30 Apr
pdb1 and phill66lava defeated spanishshark and jagger48 in a 9-hole Alternate Shot game on KIAWAH ISLAND: THE OCEAN COURSE.
Not 5 minutes ago . Without 1 hole played .
Yesterday I got several coin games in and a couple alt shot .
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